Check your webcam works before that big call
Camera is off
Start & pick your camera
Grant permission, then pick a camera from the dropdown if you have more than one.
Check the live feed
Confirm resolution, FPS, and framing look right — flip the mirror if it's confusing you.
Capture or record
Snap a test photo, or record a short clip — with audio too, if you want.
Download if needed
Save your photo or clip to share as proof.
Get a live preview of your webcam, check its actual resolution and frame rate, and confirm it works before a call or stream. If you have more than one camera — a laptop's built-in cam plus an external webcam — pick exactly which one to test from a dropdown.
Capture a test photo or record a short video clip (optionally with audio) to check quality, lighting, and framing. The preview mirrors itself by default, the same way Zoom or Teams does, but you can flip that off if a mirrored view is throwing you off — the captured photo and recorded clip always match what you actually saw on screen, not a raw unflipped feed.
If your camera doesn't show up at all, you'll get a specific reason — permission denied, in use by another app, or genuinely not found — instead of one vague error.
Works with any browser-supported camera, no installs. Everything runs entirely in your browser — nothing is uploaded, no account needed.
Click Start Camera and allow access when your browser asks — you'll see a live preview immediately. If more than one camera is detected, a dropdown appears so you can pick which one.
Same as any other test — start the camera, check the live feed for lighting and framing, then close this tab and join your call. This confirms your browser can access the camera at all, which is the same permission your call software needs.
Click Start Camera and allow the permission prompt — works the same on any laptop or desktop. If you have both a built-in camera and an external webcam plugged in, use the device dropdown to pick which one you're testing.
This works on mobile browsers too — tap Start Camera and allow access for the same live preview, capture, and recording tools. Use Switch Camera for a quick flip between front and back, or the device dropdown if your phone lists its cameras individually (some phones expose separate wide or ultra-wide lenses that way).
A dropdown appears automatically above the preview whenever more than one camera is detected — built-in cameras, external USB webcams, and individual front/back/wide cameras on mobile all show up there by name.
It's mirrored by default because that's how video-call apps like Zoom and Teams show your own camera — it feels natural, the way a real mirror would. If that's confusing you, click Mirror/Unmirror to flip it; the setting also applies to anything you capture or record, so what you save always matches what you saw.
Only if the live preview currently is — whichever way the feed is showing is exactly how the photo or video gets saved. Some amateur camera tools get this wrong, where the on-screen preview looks correct but the saved file comes out backwards; here they always stay in sync.
Yes — click Record Video for a quick test clip, capped at 15 seconds since this is a functionality check, not a video recorder. Play it back right after and download it if you need it.
Only if you check "Include audio" before recording — it's off by default, so testing your camera doesn't need microphone permission unless you specifically want it. Turning it on requests mic access separately and mixes it into the same clip.
Recordings stop automatically at 15 seconds. This tool is for checking your camera works, not for making longer recordings — for that, use dedicated screen or webcam recording software.
No — everything runs directly in your browser tab. Nothing to install, and nothing is saved anywhere unless you explicitly click Download.
Check your browser's site permissions and make sure no other app (Zoom, Teams, another browser tab) is currently using it. Clicking Start Camera here shows you exactly which of those it is, instead of one generic failure message.
Most laptops don't need manual activation — clicking Start Camera here triggers your browser's permission prompt, and allowing it turns the camera on. If nothing happens at all, check for a physical privacy shutter or a function-key camera toggle some laptops have.
This tool works the same regardless of Windows version. For an OS-native check instead, Windows' own Camera app (search "Camera" in the Start menu) works offline without a browser.
Installing physical hardware and drivers is outside what a browser tool can do — most modern USB webcams work with Windows' or macOS's built-in drivers with no separate install needed. Once it's plugged in, use this tool to confirm your browser can actually see it.
No — many desktop PCs and older laptops don't have one built in, and need an external USB webcam added. This tool works with either.
Worth doing beforehand, yes — it confirms your camera physically works. It doesn't handle the exam or interview software itself (submitting to a proctoring platform, ID verification, screen sharing), which is a separate system entirely.
Not on its own — camera and mic testing are split into two focused tools here. This one covers your camera, with an optional audio track on recordings; for a full microphone and speaker test, use our dedicated Microphone & Speaker Test tool.
No — that's a different kind of tool (apps like DroidCam or Iriun turn a phone into a PC webcam source). This tool only tests a camera your browser can already see, on whichever device you're using it from.
Yes — the FPS shown comes directly from your camera's own reported settings, and the resolution comes from the actual video frame your browser is decoding. Neither is an estimate, though both can be lower than the camera's rated maximum depending on lighting and, for external webcams, USB bandwidth.
You'll get a camera-access error, or the preview will stay black — close the shutter or move the cover and try again. A browser has no way to detect a physical cover directly.
No — everything happens locally in your browser. Nothing is uploaded unless you explicitly click Download to save it to your own device.
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